Endless Space 2 Unfallen Ships

Roles and types of ships in Endless Space 2 Endless Space 2 Guide. United Empire Sophons Horatio Cravers Lumeris Riftborn The Vodyani The Unfallen. Say, if you place a module it is counted as if you have placed 2 or 4 modules in that slot (depending on slots in a given type of a ship). Each ship has a limited amount of slots for particular modules. Some factions can have less or more module slots, even in the same types of ships. Unfallen Ship/ Endless Space 2 I made those ship for the Unfallen faction of Endless Space 2. Modelisation in 3DS Max and texturing in Substance Painter. Small and medium size. Introducing The Vaulters who are chasing the sophons. Starting with Auto Camera view and then Free camera view. Thank you for watching. Endless Space 2 - (Alpha 0.2.3) Big Battle with 23 Ships - Horatio vs. Big Vodyani Fleet (18 Ships) - Duration: 2:28. Untony 19,945 views.

Updated:04:53 PM CET Dec,13
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Endless Space 2 [cheats]
Put '-enablemoddingtools' (without quotes) in the launch options of the game in
Steam (right click on game in library, properties, general tab). Now you can
get access to various debug features.
Once the modding tools are enabled, you can use the debug features in-game:
Shift+F1 opens a debug menu
Shift+F2 gives you a lot of all resources
Shift+F3 reveals the map
Pressing G activates the “god cursor” that you can then use to click various
elements (resources, ships, gauges etc…) to modify (often increase) their
values. Holding Shift, Control or Alt may results in different effects
(such as reducing or maxing out values)
Guide for Confusing Achievements:
---------------------------------
Most achievements are clear and easy to get. However, some achievements just
don't work well and are causing problems when we try to get 100% achievements
of this game. I will explain them in this guide.
-=Tree Huggers=-
As the Unfallen, extend Vines to 5 systems of an empire with whom you have
signed a Peace agreement
As I still haven't figured out the mechanics of this one, and the description
of this achievement is totally misleading, somehow I have got this achievement.
Here are my tips.
Do not force peace, that might not count. Try only 'Peace' term in diplomacy.
Have as many AI opponents as you wish, and peace everyone if possible. Do not
join any alliance, and build vine ships to expand to AI's territories.
When having vines ready, cold war to each AI and then peace again.
-=Home Is Where the Heart Is=-
Colonize one of each type of planet in one game - by C0ldSn4p
The true description should be 'Outpost one of each type of planet in one game.'
There are 26 types of planets in this game. Open a game with large map and
outpost each of them.
When you, unfortunately, can't find all types, destroy your outpost and make
an outpost again on the type you want. But in my run, a large map is totally enough.
-=Planet Types List=-
(you may want to mark after each type when you make outposts to be efficient)
Barren
Ice
Snow
Steppes
Boreal
Tundra
Arctic
Toxic
Lava
Ash
Desert
Savannah
Monsoon
Med
Arid
Gas Hot
Gas Temperate
Gas Cold
Gas Frozen
Gas Warm
Gas Burning
Atoll
Jungle
Terran
Forest
Ocean
-=Endless Gamer=-
Play for 10,000 turns, across any number of playthroughs
Tips: you may want a software called 'auto clicker'. Each time you click on
'end turn', the number +1. Or else you would play hundreds of games to get this.
Actually, when I get every else achievement, my count is around 2500/10000.
-=Et Tu, Brute?=-
Use Privateers to secretly attack a fleet or a system belonging to a member
of your Alliance
Tips: Hire a large fleet of mercs, and you have to win either a battle or a
siege to get this.
-=The Learner Is Now the Master=-
Win a game in Endless difficulty against AI
Tips: Win a science with Sophons or a wonder with any race would be quick.
Print Cheats

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Ships Guide

Some ships have assigned roles that have impact on how they behave during a battle.

Each ship has an assigned role that makes them attack particular ships in a certain order. Additionally, ships can be broken down by their size: small, medium and big. Bigger ships have more health points, they also need strategic resources to build them, even without special modules. Size indicates the number of modules and their multiplier. Module slots in medium ships are counted twofold and in the big ships some slots are counted fourfold. For example: a laser turret that deals 5 damage in a small ship’s module can deal 10 damage in a medium and 20 in a big ship. Because of that, despite of having less module slots, the firepower is bigger. Delphi 7 serial port. A similar situation is with defense modules and some support ones. The same goes for production costs and required strategic resources.

Classification of ships based on their roles:

  • Colonizer: Its task is to use a special colonizing module. Besides that it has a lot of support module slots and can be used, e.g. as an invasion ship.
  • Explorer: Usually doesn’t have a lot of space for weapons but it has a lot more speed and is the only ship that can use probe module. It is worth to have it in some of your fleets to clear routes and systems in front of you so you can avoid any dangers.
  • Attack and Hunter: Those ships are made to deal massive damage. First, they attack defense ships (Protector and Coordinator) and then they attack the bigger ones, Carriers. Those ships have additional modules that lower their threat level in enemy’s eyes and have a lot of weapon module slots. They receive a small bonus to damage because of their role.
  • Protector and Coordinator: Their role is to get enemy’s attention so enemy ships concentrate their fire on them. Those ships attack their equivalents as their primary targets. They usually have a lot of defense and support module slots. In addition to that they also have a small bonus to shields and armor.
  • Carrier: Huge ships that have a lot of module slots including slots that allow you to install more devices (x4 modules) and, at least, one heavy slot (x8 modules). First, they attack other Carriers, then Attack ships and Hunters. They require 6 Command Points in a fleet. A very deadly ship that can be used for many goals.

Some of the types can be upgraded to have a few additional module slots. Developing technologies allows you to increase the number of new weapon, defense or support modules although you have to spend more Industry points and strategic resources. It is an expensive process but you don’t have to use all unlocked slots. It is wise to use this option if you have a lot of resources or you want a specialized ship, e.g. for sieges, with modules that increase speed or can repair the entire fleet.

Arks: Vodyani’s special unit that serves as a mobile city. The process of constructing them is a little bit more demanding. They use a special currency called Essence to produce those units. However, what is important to you is that they use 8 Command Points, have a lot of health points and module slots. You can also find a few special modules that can only be installed in this ship.

Hero ships: Their looks and number of modules depends on hero’s class. Some have more slots for support modules, other have almost only weapon modules while some of them offers you a smaller, although more universal, space for modules. If a hero is assigned to a fleet then their ship travels with the entire group but it doesn’t use Command Points. This means that you can use their unit even if your fleet is full or you can create a fleet that consists of only heroes and their flagships. Remember that if you disband a fleet with a hero then said hero is treated as expelled which means that you must wait a certain amount of turns before you can assign them again.

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